Related products and projects

A selection of the products that inspired us is presented below.

Google Googles

Google Googles was one of the first products we found that could do something similar to what we wanted to achieve - providing information about objects in the real world that the user asks about, without using GPS information. Google Googles let users query information and similar results based in an image.

Sixth Sense Technology

The Sixth Sense Technology provides inspiration for any designer trying to design anything involving technology. In our case, it provided an example of a real product where someone had built a rather intelligent, completely mobile device that used natural interaction.

Siri

Apple's product voice assistant 'Siri' application inspired us by the way it allows users to use natural language to perform quite complicated tasks. When working at its best, its a provides a natural interaction where users forget the technology behind the application.

Vocre

Just as Apple's Siri, the VOCRE (Voice Recognition Translation App) makes good use of an audio-driven dialouge to handle the interaction with the user. For the task of translating on the fly, it removes several steps of an otherwise somewhat tidy task - providing excellent utility to its users.

RFID Healthcare Glove

The RFID Glove, by Siemens, is interesting because it shows a possible real life application for a RFID augmented wearable mobile device, where users user natural point and grabbing gestures in order interact with objects.

Reading glove

The Reading Glove is a research project by PhD students from Canada where where users are exploring a narrative story by querying information about objects, using an Glove augmented with an RFID reader.

Unique about Help The Penguin

The key difference between our project and the ones presented above is that we target kids with our application. This led us to our three core values, which in combination makes our interaction unique to everything we have seen so.

Our product is really simple to use

Because we target younger kids with our device, and as we want them to be able to use it on their own, it is paramount for our interface to be extremely simple. The simplicity we aimed for originally comes close to the use of natural gestures seen in the RFID Healthcare Glove project above, however in the end ended up relying heavily on voice interaction. This made our interaction more complex, but also added necessary depth. Our device also differs from all digital devices in that we don't require any particularly fine motor control, which young kids might be lacking.

Our mobility supports play & exploration

Whereas all the above mentioned products are mobile to some degree, neither of them really supports the kind of behaviour we see when kids play - to run from place to place, and to let their imagination and curiosity of the exterior world lead their interaction. Heavy, fragile, sharp and possibly even stationary things are not suited for children to play with - our device is neither of these things.

Our device is fun to use

Our requirement to be physical and non-complex gets rid of most of the competition, and the one on mobility gets rid of all products a kid can't bring with them home, or wherever they go. It is possible however, that a kid (a very careful kid) could be walking around with another wearable device, such as the RFID glove, or the Sixth Sense Technology. However, neither of them would provide a very fun experience for kid.

All technology mentioned above is designed by adults, for adults, with little to minimal attention payed to providing an engaging interaction. This is partially because most adult devices cannot expect to even compete for an adults full attention, especially mobile devices. With our built in rewards, and support for kids to use their curiosity to lead the interaction, the fun experience we have created, tailored for kids, is the first of the kind we have seen using this kind of technology.

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My previous submissions

Here are the other parts of submission generated by me and my group during this project course. Please note that our group during this project was referred to as group 'Point and Ask', and not 'Help the Penguin'.

Related work outside this course

This is an essay I wrote on touch user interfaces. I include it here because touch user interfaces are often grouped together with speech interfaces under the label of 'natural' interfaces, as they both share many properties. Much of what I said in this article is relevant for this project as well.

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Created June 2012 for 'Physical Computing' - a studio course at the University of Queensland
Designed and developed by Jonas Ohlsson