Unique about Help The Penguin
The key difference between our project and the ones presented above is that we target kids with our application. This led us to our three core values, which in combination makes our interaction unique to everything we have seen so.
Our product is really simple to use
Because we target younger kids with our device, and as we want them to be able to use it on their own, it is paramount for our interface to be extremely simple. The simplicity we aimed for originally comes close to the use of natural gestures seen in the RFID Healthcare Glove project above, however in the end ended up relying heavily on voice interaction. This made our interaction more complex, but also added necessary depth. Our device also differs from all digital devices in that we don't require any particularly fine motor control, which young kids might be lacking.
Our mobility supports play & exploration
Whereas all the above mentioned products are mobile to some degree, neither of them really supports the kind of behaviour we see when kids play - to run from place to place, and to let their imagination and curiosity of the exterior world lead their interaction. Heavy, fragile, sharp and possibly even stationary things are not suited for children to play with - our device is neither of these things.
Our device is fun to use
Our requirement to be physical and non-complex gets rid of most of the competition, and the one on mobility gets rid of all products a kid can't bring with them home, or wherever they go. It is possible however, that a kid (a very careful kid) could be walking around with another wearable device, such as the RFID glove, or the Sixth Sense Technology. However, neither of them would provide a very fun experience for kid.
All technology mentioned above is designed by adults, for adults, with little to minimal attention payed to providing an engaging interaction. This is partially because most adult devices cannot expect to even compete for an adults full attention, especially mobile devices. With our built in rewards, and support for kids to use their curiosity to lead the interaction, the fun experience we have created, tailored for kids, is the first of the kind we have seen using this kind of technology.
Back to top
My previous submissions
Here are the other parts of submission generated by me and my group during this project course. Please note that our group during this project was referred to as group 'Point and Ask', and not 'Help the Penguin'.
Related work outside this course
This is an essay I wrote on touch user interfaces. I include it here because touch user interfaces are often grouped together with speech interfaces under the label of 'natural' interfaces, as they both share many properties. Much of what I said in this article is relevant for this project as well.
Back to top